43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000017 RID: 23
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[Token(Token = "0x2000017")]
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[ExcludeFromObjectFactory]
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[ExcludeFromPreset]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.h")]
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[NativeHeader("Modules/Audio/Public/AudioMixer.h")]
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public class AudioMixer : Object
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{
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// Token: 0x060000B4 RID: 180 RVA: 0x000020F6 File Offset: 0x000002F6
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[Token(Token = "0x60000B4")]
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[Address(RVA = "0x3BCA450", Offset = "0x3BC9450", VA = "0x183BCA450")]
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[NativeMethod]
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public AudioMixerGroup[] FindMatchingGroups(string subPath)
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{
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return null;
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}
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// Token: 0x060000B5 RID: 181 RVA: 0x000025F4 File Offset: 0x000007F4
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[Token(Token = "0x60000B5")]
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[Address(RVA = "0x3BCA500", Offset = "0x3BC9500", VA = "0x183BCA500")]
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[NativeMethod]
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public bool SetFloat(string name, float value)
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{
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return default(bool);
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}
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// Token: 0x060000B6 RID: 182 RVA: 0x0000260C File Offset: 0x0000080C
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x3BCA4A0", Offset = "0x3BC94A0", VA = "0x183BCA4A0")]
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[NativeMethod]
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public bool GetFloat(string name, out float value)
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{
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return default(bool);
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}
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}
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}
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