24 lines
472 B
C#
24 lines
472 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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public enum AudioSourceCurveType
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{
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// Token: 0x04000023 RID: 35
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[Token(Token = "0x4000023")]
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CustomRolloff,
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// Token: 0x04000024 RID: 36
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[Token(Token = "0x4000024")]
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SpatialBlend,
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// Token: 0x04000025 RID: 37
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[Token(Token = "0x4000025")]
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ReverbZoneMix,
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// Token: 0x04000026 RID: 38
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[Token(Token = "0x4000026")]
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Spread
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}
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}
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