61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A3 RID: 675
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[Token(Token = "0x20002A3")]
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public struct DiscLight
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{
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// Token: 0x040008C0 RID: 2240
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008C0")]
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public int instanceID;
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// Token: 0x040008C1 RID: 2241
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40008C1")]
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public bool shadow;
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// Token: 0x040008C2 RID: 2242
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x40008C2")]
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public LightMode mode;
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// Token: 0x040008C3 RID: 2243
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008C3")]
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public Vector3 position;
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// Token: 0x040008C4 RID: 2244
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008C4")]
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public Quaternion orientation;
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// Token: 0x040008C5 RID: 2245
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008C5")]
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public LinearColor color;
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// Token: 0x040008C6 RID: 2246
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008C6")]
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public LinearColor indirectColor;
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// Token: 0x040008C7 RID: 2247
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40008C7")]
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public float range;
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// Token: 0x040008C8 RID: 2248
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40008C8")]
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public float radius;
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// Token: 0x040008C9 RID: 2249
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40008C9")]
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public FalloffType falloff;
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}
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}
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