18 lines
385 B
C#
18 lines
385 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.U2D
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{
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// Token: 0x02000299 RID: 665
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[Token(Token = "0x2000299")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
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[StructLayout(0)]
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internal class SpriteRendererGroup
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{
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}
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}
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