42 lines
884 B
C#
42 lines
884 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x020000D4 RID: 212
|
|
[Token(Token = "0x20000D4")]
|
|
[Serializable]
|
|
public struct FrustumPlanes
|
|
{
|
|
// Token: 0x040003DC RID: 988
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x40003DC")]
|
|
public float left;
|
|
|
|
// Token: 0x040003DD RID: 989
|
|
[FieldOffset(Offset = "0x4")]
|
|
[Token(Token = "0x40003DD")]
|
|
public float right;
|
|
|
|
// Token: 0x040003DE RID: 990
|
|
[FieldOffset(Offset = "0x8")]
|
|
[Token(Token = "0x40003DE")]
|
|
public float bottom;
|
|
|
|
// Token: 0x040003DF RID: 991
|
|
[FieldOffset(Offset = "0xC")]
|
|
[Token(Token = "0x40003DF")]
|
|
public float top;
|
|
|
|
// Token: 0x040003E0 RID: 992
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x40003E0")]
|
|
public float zNear;
|
|
|
|
// Token: 0x040003E1 RID: 993
|
|
[FieldOffset(Offset = "0x14")]
|
|
[Token(Token = "0x40003E1")]
|
|
public float zFar;
|
|
}
|
|
}
|