62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x20000AF")]
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[NativeHeader("Runtime/Graphics/Mesh/MeshRenderer.h")]
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public class MeshRenderer : Renderer
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{
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// Token: 0x06000568 RID: 1384 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000568")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
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[RequiredByNativeCode]
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private void DontStripMeshRenderer()
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{
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}
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// Token: 0x1700012A RID: 298
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// (get) Token: 0x06000569 RID: 1385 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x0600056A RID: 1386 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700012A")]
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public Mesh additionalVertexStreams
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{
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[Token(Token = "0x6000569")]
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[Address(RVA = "0x2EE83F0", Offset = "0x2EE73F0", VA = "0x182EE83F0")]
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get
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{
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return null;
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}
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[Token(Token = "0x600056A")]
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[Address(RVA = "0x2EE8470", Offset = "0x2EE7470", VA = "0x182EE8470")]
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set
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{
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}
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}
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// Token: 0x1700012B RID: 299
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// (get) Token: 0x0600056B RID: 1387 RVA: 0x000048C0 File Offset: 0x00002AC0
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[Token(Token = "0x1700012B")]
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public int subMeshStartIndex
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{
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[Token(Token = "0x600056B")]
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[Address(RVA = "0x2EE8430", Offset = "0x2EE7430", VA = "0x182EE8430")]
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[NativeName("GetSubMeshStartIndex")]
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get
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{
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return 0;
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}
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}
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// Token: 0x0600056C RID: 1388 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600056C")]
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[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
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public MeshRenderer()
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{
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}
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}
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}
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