33 lines
797 B
C#
33 lines
797 B
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000E1 RID: 225
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[Token(Token = "0x20000E1")]
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[AttributeUsage(AttributeTargets.Field)]
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public abstract class PropertyAttribute : Attribute
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{
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// Token: 0x170001F6 RID: 502
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// (set) Token: 0x060009C2 RID: 2498 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170001F6")]
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public int order
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{
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[Token(Token = "0x60009C2")]
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[Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x060009C3 RID: 2499 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009C3")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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protected PropertyAttribute()
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{
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}
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}
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}
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