Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

29 lines
837 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x020000EB RID: 235
[Token(Token = "0x20000EB")]
[NativeHeader("Runtime/Utilities/PropertyName.h")]
internal class PropertyNameUtils
{
// Token: 0x060009D0 RID: 2512 RVA: 0x000076E0 File Offset: 0x000058E0
[Token(Token = "0x60009D0")]
[Address(RVA = "0x2EEFE20", Offset = "0x2EEEE20", VA = "0x182EEFE20")]
[FreeFunction]
public static PropertyName PropertyNameFromString([Unmarshalled] string name)
{
return default(PropertyName);
}
// Token: 0x060009D1 RID: 2513 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009D1")]
[Address(RVA = "0x2EEFDD0", Offset = "0x2EEEDD0", VA = "0x182EEFDD0")]
private static void PropertyNameFromString_Injected(string name, out PropertyName ret)
{
}
}
}