29 lines
716 B
C#
29 lines
716 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000E7 RID: 231
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[Token(Token = "0x20000E7")]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class RangeAttribute : PropertyAttribute
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{
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// Token: 0x060009CA RID: 2506 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009CA")]
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[Address(RVA = "0x2EF3320", Offset = "0x2EF2320", VA = "0x182EF3320")]
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public RangeAttribute(float min, float max)
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{
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}
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// Token: 0x04000437 RID: 1079
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000437")]
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public readonly float min;
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// Token: 0x04000438 RID: 1080
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000438")]
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public readonly float max;
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}
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}
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