Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000257 RID: 599
[Token(Token = "0x2000257")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Math/Matrix4x4.h")]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
[StructLayout(0)]
public class BatchRendererGroup
{
// Token: 0x06000F36 RID: 3894 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F36")]
[Address(RVA = "0x2EE0640", Offset = "0x2EDF640", VA = "0x182EE0640")]
[RequiredByNativeCode]
private static void InvokeOnPerformCulling(BatchRendererGroup group, ref BatchRendererCullingOutput context, ref LODParameters lodParameters)
{
}
// Token: 0x04000722 RID: 1826
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000722")]
private IntPtr m_GroupHandle;
// Token: 0x04000723 RID: 1827
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000723")]
private BatchRendererGroup.OnPerformCulling m_PerformCulling;
// Token: 0x02000258 RID: 600
// (Invoke) Token: 0x06000F38 RID: 3896
[Token(Token = "0x2000258")]
public delegate JobHandle OnPerformCulling(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext);
}
}