42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using Unity.Jobs;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000257 RID: 599
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[Token(Token = "0x2000257")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Math/Matrix4x4.h")]
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[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
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[StructLayout(0)]
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public class BatchRendererGroup
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{
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// Token: 0x06000F36 RID: 3894 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000F36")]
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[Address(RVA = "0x2EE0640", Offset = "0x2EDF640", VA = "0x182EE0640")]
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[RequiredByNativeCode]
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private static void InvokeOnPerformCulling(BatchRendererGroup group, ref BatchRendererCullingOutput context, ref LODParameters lodParameters)
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{
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}
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// Token: 0x04000722 RID: 1826
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000722")]
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private IntPtr m_GroupHandle;
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// Token: 0x04000723 RID: 1827
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000723")]
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private BatchRendererGroup.OnPerformCulling m_PerformCulling;
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// Token: 0x02000258 RID: 600
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// (Invoke) Token: 0x06000F38 RID: 3896
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[Token(Token = "0x2000258")]
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public delegate JobHandle OnPerformCulling(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext);
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}
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}
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