22 lines
441 B
C#
22 lines
441 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000268 RID: 616
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[Token(Token = "0x2000268")]
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[Flags]
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internal enum DrawRendererFlags
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{
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// Token: 0x0400078C RID: 1932
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[Token(Token = "0x400078C")]
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None = 0,
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// Token: 0x0400078D RID: 1933
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[Token(Token = "0x400078D")]
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EnableDynamicBatching = 1,
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// Token: 0x0400078E RID: 1934
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[Token(Token = "0x400078E")]
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EnableInstancing = 2
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}
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}
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