Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026C RID: 620
[Token(Token = "0x200026C")]
[Flags]
public enum PerObjectData
{
// Token: 0x0400079D RID: 1949
[Token(Token = "0x400079D")]
None = 0,
// Token: 0x0400079E RID: 1950
[Token(Token = "0x400079E")]
LightProbe = 1,
// Token: 0x0400079F RID: 1951
[Token(Token = "0x400079F")]
ReflectionProbes = 2,
// Token: 0x040007A0 RID: 1952
[Token(Token = "0x40007A0")]
LightProbeProxyVolume = 4,
// Token: 0x040007A1 RID: 1953
[Token(Token = "0x40007A1")]
Lightmaps = 8,
// Token: 0x040007A2 RID: 1954
[Token(Token = "0x40007A2")]
LightData = 16,
// Token: 0x040007A3 RID: 1955
[Token(Token = "0x40007A3")]
MotionVectors = 32,
// Token: 0x040007A4 RID: 1956
[Token(Token = "0x40007A4")]
LightIndices = 64,
// Token: 0x040007A5 RID: 1957
[Token(Token = "0x40007A5")]
ReflectionProbeData = 128,
// Token: 0x040007A6 RID: 1958
[Token(Token = "0x40007A6")]
OcclusionProbe = 256,
// Token: 0x040007A7 RID: 1959
[Token(Token = "0x40007A7")]
OcclusionProbeProxyVolume = 512,
// Token: 0x040007A8 RID: 1960
[Token(Token = "0x40007A8")]
ShadowMask = 1024
}
}