45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200010F RID: 271
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[Token(Token = "0x200010F")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Method)]
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public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute
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{
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// Token: 0x06000AC3 RID: 2755 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000AC3")]
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[Address(RVA = "0xC53D30", Offset = "0xC52D30", VA = "0x180C53D30")]
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public RuntimeInitializeOnLoadMethodAttribute()
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{
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}
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// Token: 0x06000AC4 RID: 2756 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000AC4")]
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[Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")]
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public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType)
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{
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}
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// Token: 0x1700021A RID: 538
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// (set) Token: 0x06000AC5 RID: 2757 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700021A")]
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private RuntimeInitializeLoadType loadType
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{
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[Token(Token = "0x6000AC5")]
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[Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")]
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set
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{
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}
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}
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// Token: 0x04000463 RID: 1123
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000463")]
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private RuntimeInitializeLoadType m_LoadType;
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}
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}
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