Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

50 lines
1.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[VisibleToOtherModules]
internal struct EventInterests
{
// Token: 0x17000016 RID: 22
// (get) Token: 0x06000032 RID: 50 RVA: 0x00002294 File Offset: 0x00000494
[Token(Token = "0x17000016")]
public bool wantsMouseMove
{
[Token(Token = "0x6000032")]
[Address(RVA = "0x634740", Offset = "0x633740", VA = "0x180634740")]
[CompilerGenerated]
get
{
return default(bool);
}
}
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000033 RID: 51 RVA: 0x000022AC File Offset: 0x000004AC
[Token(Token = "0x17000017")]
public bool wantsMouseEnterLeaveWindow
{
[Token(Token = "0x6000033")]
[Address(RVA = "0x634750", Offset = "0x633750", VA = "0x180634750")]
[CompilerGenerated]
get
{
return default(bool);
}
}
// Token: 0x06000034 RID: 52 RVA: 0x000022C4 File Offset: 0x000004C4
[Token(Token = "0x6000034")]
[Address(RVA = "0x10342F0", Offset = "0x10332F0", VA = "0x1810342F0")]
public bool WantsEvent(EventType type)
{
return default(bool);
}
}
}