Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[NativeHeader("Runtime/Camera/Camera.h")]
internal class CameraRaycastHelper
{
// Token: 0x0600001B RID: 27 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001B")]
[Address(RVA = "0x1218B90", Offset = "0x1217B90", VA = "0x181218B90")]
[FreeFunction]
internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001C RID: 28 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001C")]
[Address(RVA = "0x1218AB0", Offset = "0x1217AB0", VA = "0x181218AB0")]
[FreeFunction]
internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001D RID: 29 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001D")]
[Address(RVA = "0x1218B20", Offset = "0x1217B20", VA = "0x181218B20")]
private static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
{
return null;
}
// Token: 0x0600001E RID: 30 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600001E")]
[Address(RVA = "0x1218A40", Offset = "0x1217A40", VA = "0x181218A40")]
private static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
{
return null;
}
}
}