18 lines
335 B
C#
18 lines
335 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000011")]
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public enum ParticleSystemStopBehavior
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{
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// Token: 0x0400003C RID: 60
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[Token(Token = "0x400003C")]
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StopEmittingAndClear,
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// Token: 0x0400003D RID: 61
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[Token(Token = "0x400003D")]
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StopEmitting
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}
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}
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