27 lines
608 B
C#
27 lines
608 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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[NativeHeader("Modules/Physics2D/Public/PolygonCollider2D.h")]
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public sealed class PolygonCollider2D : Collider2D
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{
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// Token: 0x17000010 RID: 16
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// (get) Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000010")]
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public Vector2[] points
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{
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[Token(Token = "0x600005A")]
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[Address(RVA = "0x1210E80", Offset = "0x120FE80", VA = "0x181210E80")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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}
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}
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