144 lines
3.7 KiB
C#
144 lines
3.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000B")]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public class Collision
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{
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// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x11B1610", Offset = "0x11B0610", VA = "0x1811B1610")]
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private ContactPoint[] GetContacts_Internal()
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{
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return null;
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}
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// Token: 0x17000008 RID: 8
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// (get) Token: 0x06000009 RID: 9 RVA: 0x00002058 File Offset: 0x00000258
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[Token(Token = "0x17000008")]
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public Vector3 relativeVelocity
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{
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x11B1740", Offset = "0x11B0740", VA = "0x1811B1740")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x17000009 RID: 9
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000009")]
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public Collider collider
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x66A510", Offset = "0x669510", VA = "0x18066A510")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700000A RID: 10
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// (get) Token: 0x0600000B RID: 11 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700000A")]
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public GameObject gameObject
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{
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x11B1690", Offset = "0x11B0690", VA = "0x1811B1690")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700000B RID: 11
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// (get) Token: 0x0600000C RID: 12 RVA: 0x00002070 File Offset: 0x00000270
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[Token(Token = "0x1700000B")]
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public int contactCount
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{
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x11B1620", Offset = "0x11B0620", VA = "0x1811B1620")]
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get
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{
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return 0;
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}
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}
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// Token: 0x1700000C RID: 12
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// (get) Token: 0x0600000D RID: 13 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700000C")]
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public ContactPoint[] contacts
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{
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x11B1630", Offset = "0x11B0630", VA = "0x1811B1630")]
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get
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{
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return null;
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}
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}
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// Token: 0x0600000E RID: 14 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x11B14F0", Offset = "0x11B04F0", VA = "0x1811B14F0")]
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public ContactPoint GetContact(int index)
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{
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return default(ContactPoint);
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}
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// Token: 0x1700000D RID: 13
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// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
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[Token(Token = "0x1700000D")]
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public Vector3 impulse
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{
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x11B1720", Offset = "0x11B0720", VA = "0x1811B1720")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x04000030 RID: 48
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000030")]
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internal Vector3 m_Impulse;
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// Token: 0x04000031 RID: 49
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000031")]
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internal Vector3 m_RelativeVelocity;
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// Token: 0x04000032 RID: 50
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000032")]
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internal Rigidbody m_Rigidbody;
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// Token: 0x04000033 RID: 51
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000033")]
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internal Collider m_Collider;
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// Token: 0x04000034 RID: 52
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000034")]
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internal int m_ContactCount;
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// Token: 0x04000035 RID: 53
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000035")]
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internal ContactPoint[] m_ReusedContacts;
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// Token: 0x04000036 RID: 54
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000036")]
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internal ContactPoint[] m_LegacyContacts;
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}
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}
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