Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
988 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
public struct SoftJointLimitSpring
{
// Token: 0x17000004 RID: 4
// (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public float spring
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
set
{
}
}
// Token: 0x17000005 RID: 5
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public float damper
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
set
{
}
}
// Token: 0x0400001B RID: 27
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001B")]
private float m_Spring;
// Token: 0x0400001C RID: 28
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400001C")]
private float m_Damper;
}
}