44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[NativeHeader("Modules/ScreenCapture/Public/CaptureScreenshot.h")]
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public static class ScreenCapture
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x12302C0", Offset = "0x122F2C0", VA = "0x1812302C0")]
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public static Texture2D CaptureScreenshotAsTexture()
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{
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return null;
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x1230300", Offset = "0x122F300", VA = "0x181230300")]
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private static Texture2D CaptureScreenshotAsTexture(int superSize, ScreenCapture.StereoScreenCaptureMode stereoScreenCaptureMode)
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{
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return null;
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}
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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public enum StereoScreenCaptureMode
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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LeftEye = 1,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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RightEye,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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BothEyes
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}
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}
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}
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