34 lines
962 B
C#
34 lines
962 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Bindings
|
|
{
|
|
// Token: 0x02000015 RID: 21
|
|
[Token(Token = "0x2000015")]
|
|
[VisibleToOtherModules]
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
internal class FreeFunctionAttribute : NativeMethodAttribute
|
|
{
|
|
// Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600002E")]
|
|
[Address(RVA = "0x121CA30", Offset = "0x121BA30", VA = "0x18121CA30")]
|
|
public FreeFunctionAttribute()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600002F")]
|
|
[Address(RVA = "0x121C9E0", Offset = "0x121B9E0", VA = "0x18121C9E0")]
|
|
public FreeFunctionAttribute(string name)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000030")]
|
|
[Address(RVA = "0x121CA00", Offset = "0x121BA00", VA = "0x18121CA00")]
|
|
public FreeFunctionAttribute(string name, bool isThreadSafe)
|
|
{
|
|
}
|
|
}
|
|
}
|