45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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public class ITilemap
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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internal ITilemap()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x1229A40", Offset = "0x1228A40", VA = "0x181229A40")]
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public void RefreshTile(Vector3Int position)
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x12299D0", Offset = "0x12289D0", VA = "0x1812299D0")]
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[RequiredByNativeCode]
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private static ITilemap CreateInstance()
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{
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return null;
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}
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// Token: 0x04000001 RID: 1
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[Token(Token = "0x4000001")]
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internal static ITilemap s_Instance;
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000002")]
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internal Tilemap m_Tilemap;
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}
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}
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