16 lines
368 B
C#
16 lines
368 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x0200009F RID: 159
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[Token(Token = "0x2000058")]
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public interface IInitializePotentialDragHandler : IEventSystemHandler
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{
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// Token: 0x060005A3 RID: 1443
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[Token(Token = "0x600051C")]
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[Address(Slot = "0")]
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void OnInitializePotentialDrag(PointerEventData eventData);
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}
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}
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