Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

51 lines
993 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x0200001A RID: 26
[Token(Token = "0x200001A")]
public interface IPanel : IDisposable
{
// Token: 0x1700001B RID: 27
// (get) Token: 0x0600005C RID: 92
[Token(Token = "0x1700001B")]
VisualElement visualTree
{
[Token(Token = "0x600005C")]
[Address(Slot = "0")]
get;
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x0600005D RID: 93
[Token(Token = "0x1700001C")]
EventDispatcher dispatcher
{
[Token(Token = "0x600005D")]
[Address(Slot = "1")]
get;
}
// Token: 0x1700001D RID: 29
// (get) Token: 0x0600005E RID: 94
[Token(Token = "0x1700001D")]
ContextType contextType
{
[Token(Token = "0x600005E")]
[Address(Slot = "2")]
get;
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x0600005F RID: 95
[Token(Token = "0x1700001E")]
FocusController focusController
{
[Token(Token = "0x600005F")]
[Address(Slot = "3")]
get;
}
}
}