33 lines
958 B
C#
33 lines
958 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.UIElements
|
|
{
|
|
// Token: 0x0200005E RID: 94
|
|
[Token(Token = "0x200005E")]
|
|
internal class MouseEventDispatchingStrategy : IEventDispatchingStrategy
|
|
{
|
|
// Token: 0x060001B9 RID: 441 RVA: 0x00002B38 File Offset: 0x00000D38
|
|
[Token(Token = "0x60001B9")]
|
|
[Address(RVA = "0x668C30", Offset = "0x667C30", VA = "0x180668C30", Slot = "4")]
|
|
public bool CanDispatchEvent(EventBase evt)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x060001BA RID: 442 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60001BA")]
|
|
[Address(RVA = "0x668C70", Offset = "0x667C70", VA = "0x180668C70", Slot = "5")]
|
|
public void DispatchEvent(EventBase evt, IPanel panel)
|
|
{
|
|
}
|
|
|
|
// Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60001BB")]
|
|
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
|
public MouseEventDispatchingStrategy()
|
|
{
|
|
}
|
|
}
|
|
}
|