32 lines
767 B
C#
32 lines
767 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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[NativeType]
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[StructLayout(0)]
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public sealed class VFXEventAttribute
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{
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000001")]
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private IntPtr m_Ptr;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000002")]
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private bool m_Owner;
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// Token: 0x04000003 RID: 3
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000003")]
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private VisualEffectAsset m_VfxAsset;
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}
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}
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