28 lines
602 B
C#
28 lines
602 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.XR
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{
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// Token: 0x0200001C RID: 28
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[Token(Token = "0x200001C")]
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[UsedByNativeCode]
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[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
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public enum MeshChangeState
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{
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// Token: 0x04000070 RID: 112
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[Token(Token = "0x4000070")]
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Added,
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// Token: 0x04000071 RID: 113
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[Token(Token = "0x4000071")]
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Updated,
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// Token: 0x04000072 RID: 114
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[Token(Token = "0x4000072")]
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Removed,
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// Token: 0x04000073 RID: 115
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[Token(Token = "0x4000073")]
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Unchanged
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}
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}
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