43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion
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{
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// Token: 0x02000015 RID: 21
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[Token(Token = "0x2000013")]
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public class AvatarUtility
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{
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// Token: 0x0600003D RID: 61 RVA: 0x000021C0 File Offset: 0x000003C0
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[Token(Token = "0x600003D")]
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[Address(RVA = "0xE09C00", Offset = "0xE08C00", VA = "0x180E09C00")]
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public static Quaternion GetPostRotation(Avatar avatar, AvatarIKGoal avatarIKGoal)
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{
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return default(Quaternion);
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}
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// Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600003E")]
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[Address(RVA = "0xE09470", Offset = "0xE08470", VA = "0x180E09470")]
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public static TQ GetIKGoalTQ(Avatar avatar, float humanScale, AvatarIKGoal avatarIKGoal, TQ bodyPositionRotation, TQ boneTQ)
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{
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return null;
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}
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// Token: 0x0600003F RID: 63 RVA: 0x000021D8 File Offset: 0x000003D8
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[Token(Token = "0x600003F")]
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[Address(RVA = "0xE09E20", Offset = "0xE08E20", VA = "0x180E09E20")]
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public static HumanBodyBones HumanIDFromAvatarIKGoal(AvatarIKGoal avatarIKGoal)
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{
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return HumanBodyBones.Hips;
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}
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// Token: 0x06000040 RID: 64 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000040")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public AvatarUtility()
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{
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}
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}
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}
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