37 lines
881 B
C#
37 lines
881 B
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020000E6 RID: 230
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[Token(Token = "0x200008D")]
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public class AimBoxing : MonoBehaviour
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{
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// Token: 0x060006C8 RID: 1736 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600051F")]
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[Address(RVA = "0xE06F90", Offset = "0xE05F90", VA = "0x180E06F90")]
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private void LateUpdate()
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{
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}
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// Token: 0x060006C9 RID: 1737 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000520")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public AimBoxing()
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{
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}
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// Token: 0x0400066D RID: 1645
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003FA")]
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public AimIK aimIK;
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// Token: 0x0400066E RID: 1646
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003FB")]
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public Transform pin;
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}
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}
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