111 lines
3.1 KiB
C#
111 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000128 RID: 296
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[Token(Token = "0x20000C2")]
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public abstract class CharacterAnimationBase : MonoBehaviour
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{
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// Token: 0x060007C5 RID: 1989 RVA: 0x00004B78 File Offset: 0x00002D78
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[Token(Token = "0x60005EC")]
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[Address(RVA = "0xE18950", Offset = "0xE17950", VA = "0x180E18950", Slot = "4")]
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public virtual Vector3 GetPivotPoint()
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{
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return default(Vector3);
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}
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// Token: 0x170000D9 RID: 217
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// (get) Token: 0x060007C6 RID: 1990 RVA: 0x00004B90 File Offset: 0x00002D90
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[Token(Token = "0x17000081")]
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public virtual bool animationGrounded
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{
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[Token(Token = "0x60005ED")]
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[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "5")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x060007C7 RID: 1991 RVA: 0x00004BA8 File Offset: 0x00002DA8
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[Token(Token = "0x60005EE")]
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[Address(RVA = "0xE18890", Offset = "0xE17890", VA = "0x180E18890")]
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public float GetAngleFromForward(Vector3 worldDirection)
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{
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return 0f;
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}
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// Token: 0x060007C8 RID: 1992 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005EF")]
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[Address(RVA = "0xE18CD0", Offset = "0xE17CD0", VA = "0x180E18CD0", Slot = "6")]
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protected virtual void Start()
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{
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}
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// Token: 0x060007C9 RID: 1993 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005F0")]
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[Address(RVA = "0xE189A0", Offset = "0xE179A0", VA = "0x180E189A0", Slot = "7")]
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protected virtual void LateUpdate()
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{
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}
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// Token: 0x060007CA RID: 1994 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005F1")]
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[Address(RVA = "0xE18880", Offset = "0xE17880", VA = "0x180E18880", Slot = "8")]
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protected virtual void FixedUpdate()
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{
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}
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// Token: 0x060007CB RID: 1995 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005F2")]
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[Address(RVA = "0xE189B0", Offset = "0xE179B0", VA = "0x180E189B0")]
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private void SmoothFollow()
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{
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}
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// Token: 0x060007CC RID: 1996 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005F3")]
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[Address(RVA = "0xE18E60", Offset = "0xE17E60", VA = "0x180E18E60")]
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protected CharacterAnimationBase()
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{
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}
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// Token: 0x04000801 RID: 2049
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000546")]
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public bool smoothFollow;
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// Token: 0x04000802 RID: 2050
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000547")]
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public float smoothFollowSpeed;
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// Token: 0x04000803 RID: 2051
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000548")]
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protected bool animatePhysics;
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// Token: 0x04000804 RID: 2052
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000549")]
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private Vector3 lastPosition;
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// Token: 0x04000805 RID: 2053
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400054A")]
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private Vector3 localPosition;
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// Token: 0x04000806 RID: 2054
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400054B")]
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private Quaternion localRotation;
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// Token: 0x04000807 RID: 2055
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400054C")]
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private Quaternion lastRotation;
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}
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}
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