Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/FPSCharacter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

61 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000100 RID: 256
[Token(Token = "0x20000A3")]
public class FPSCharacter : MonoBehaviour
{
// Token: 0x06000731 RID: 1841 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000580")]
[Address(RVA = "0xE225F0", Offset = "0xE215F0", VA = "0x180E225F0")]
private void Start()
{
}
// Token: 0x06000732 RID: 1842 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000581")]
[Address(RVA = "0xE22640", Offset = "0xE21640", VA = "0x180E22640")]
private void Update()
{
}
// Token: 0x06000733 RID: 1843 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000582")]
[Address(RVA = "0xE22540", Offset = "0xE21540", VA = "0x180E22540")]
private void OnGUI()
{
}
// Token: 0x06000734 RID: 1844 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000583")]
[Address(RVA = "0xE22770", Offset = "0xE21770", VA = "0x180E22770")]
public FPSCharacter()
{
}
// Token: 0x04000732 RID: 1842
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004AE")]
[Range(0f, 1f)]
public float walkSpeed;
// Token: 0x04000733 RID: 1843
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40004AF")]
private float sVel;
// Token: 0x04000734 RID: 1844
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004B0")]
private Animator animator;
// Token: 0x04000735 RID: 1845
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004B1")]
private FPSAiming FPSAiming;
}
}