102 lines
2.6 KiB
C#
102 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020000B6 RID: 182
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[Token(Token = "0x2000079")]
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public class AimPoser : MonoBehaviour
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{
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// Token: 0x060005F5 RID: 1525 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60004B1")]
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[Address(RVA = "0xA8B5C0", Offset = "0xA8A5C0", VA = "0x180A8B5C0")]
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public AimPoser.Pose GetPose(Vector3 localDirection)
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{
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return null;
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}
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// Token: 0x060005F6 RID: 1526 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004B2")]
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[Address(RVA = "0xA8B6E0", Offset = "0xA8A6E0", VA = "0x180A8B6E0")]
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public void SetPoseActive(AimPoser.Pose pose)
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{
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}
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// Token: 0x060005F7 RID: 1527 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004B3")]
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[Address(RVA = "0xA8B770", Offset = "0xA8A770", VA = "0x180A8B770")]
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public AimPoser()
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{
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}
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// Token: 0x04000578 RID: 1400
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003A0")]
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public float angleBuffer;
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// Token: 0x04000579 RID: 1401
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003A1")]
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public AimPoser.Pose[] poses;
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// Token: 0x020000B7 RID: 183
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[Token(Token = "0x2000108")]
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[Serializable]
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public class Pose
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{
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// Token: 0x060005F8 RID: 1528 RVA: 0x00004698 File Offset: 0x00002898
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[Token(Token = "0x6000780")]
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[Address(RVA = "0xAA2160", Offset = "0xAA1160", VA = "0x180AA2160")]
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public bool IsInDirection(Vector3 d)
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{
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return default(bool);
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}
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// Token: 0x060005F9 RID: 1529 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000781")]
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[Address(RVA = "0x562AC0", Offset = "0x561AC0", VA = "0x180562AC0")]
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public void SetAngleBuffer(float value)
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{
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}
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// Token: 0x060005FA RID: 1530 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000782")]
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[Address(RVA = "0xAA24B0", Offset = "0xAA14B0", VA = "0x180AA24B0")]
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public Pose()
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{
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}
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// Token: 0x0400057A RID: 1402
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000793")]
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public bool visualize;
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// Token: 0x0400057B RID: 1403
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000794")]
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public string name;
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// Token: 0x0400057C RID: 1404
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000795")]
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public Vector3 direction;
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// Token: 0x0400057D RID: 1405
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000796")]
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public float yaw;
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// Token: 0x0400057E RID: 1406
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000797")]
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public float pitch;
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// Token: 0x0400057F RID: 1407
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000798")]
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private float angleBuffer;
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}
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}
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}
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