Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/AimPoser.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

102 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000079")]
public class AimPoser : MonoBehaviour
{
// Token: 0x060005F5 RID: 1525 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004B1")]
[Address(RVA = "0xA8B5C0", Offset = "0xA8A5C0", VA = "0x180A8B5C0")]
public AimPoser.Pose GetPose(Vector3 localDirection)
{
return null;
}
// Token: 0x060005F6 RID: 1526 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004B2")]
[Address(RVA = "0xA8B6E0", Offset = "0xA8A6E0", VA = "0x180A8B6E0")]
public void SetPoseActive(AimPoser.Pose pose)
{
}
// Token: 0x060005F7 RID: 1527 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004B3")]
[Address(RVA = "0xA8B770", Offset = "0xA8A770", VA = "0x180A8B770")]
public AimPoser()
{
}
// Token: 0x04000578 RID: 1400
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003A0")]
public float angleBuffer;
// Token: 0x04000579 RID: 1401
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003A1")]
public AimPoser.Pose[] poses;
// Token: 0x020000B7 RID: 183
[Token(Token = "0x2000108")]
[Serializable]
public class Pose
{
// Token: 0x060005F8 RID: 1528 RVA: 0x00004698 File Offset: 0x00002898
[Token(Token = "0x6000780")]
[Address(RVA = "0xAA2160", Offset = "0xAA1160", VA = "0x180AA2160")]
public bool IsInDirection(Vector3 d)
{
return default(bool);
}
// Token: 0x060005F9 RID: 1529 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000781")]
[Address(RVA = "0x562AC0", Offset = "0x561AC0", VA = "0x180562AC0")]
public void SetAngleBuffer(float value)
{
}
// Token: 0x060005FA RID: 1530 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000782")]
[Address(RVA = "0xAA24B0", Offset = "0xAA14B0", VA = "0x180AA24B0")]
public Pose()
{
}
// Token: 0x0400057A RID: 1402
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000793")]
public bool visualize;
// Token: 0x0400057B RID: 1403
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000794")]
public string name;
// Token: 0x0400057C RID: 1404
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000795")]
public Vector3 direction;
// Token: 0x0400057D RID: 1405
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000796")]
public float yaw;
// Token: 0x0400057E RID: 1406
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000797")]
public float pitch;
// Token: 0x0400057F RID: 1407
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000798")]
private float angleBuffer;
}
}
}