84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x02000056 RID: 86
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[Token(Token = "0x2000047")]
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public class IKExecutionOrder : MonoBehaviour
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{
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// Token: 0x1700003F RID: 63
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// (get) Token: 0x06000259 RID: 601 RVA: 0x000033F0 File Offset: 0x000015F0
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[Token(Token = "0x17000030")]
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private bool animatePhysics
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{
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[Token(Token = "0x600021F")]
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[Address(RVA = "0xF1E1F0", Offset = "0xF1D1F0", VA = "0x180F1E1F0")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x0600025A RID: 602 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000220")]
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[Address(RVA = "0xF1E140", Offset = "0xF1D140", VA = "0x180F1E140")]
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private void Start()
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{
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}
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// Token: 0x0600025B RID: 603 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000221")]
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[Address(RVA = "0xF1E1C0", Offset = "0xF1D1C0", VA = "0x180F1E1C0")]
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private void Update()
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{
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}
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// Token: 0x0600025C RID: 604 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000222")]
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[Address(RVA = "0xF1DFF0", Offset = "0xF1CFF0", VA = "0x180F1DFF0")]
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private void FixedUpdate()
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{
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}
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// Token: 0x0600025D RID: 605 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000223")]
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[Address(RVA = "0xF1E020", Offset = "0xF1D020", VA = "0x180F1E020")]
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private void LateUpdate()
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{
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}
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// Token: 0x0600025E RID: 606 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000224")]
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[Address(RVA = "0xF1DF40", Offset = "0xF1CF40", VA = "0x180F1DF40")]
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private void FixTransforms()
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{
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}
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// Token: 0x0600025F RID: 607 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000225")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public IKExecutionOrder()
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{
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}
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// Token: 0x040001F8 RID: 504
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000190")]
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[Tooltip("The IK components, assign in the order in which you wish to update them.")]
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public IK[] IKComponents;
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// Token: 0x040001F9 RID: 505
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000191")]
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[Tooltip("Optional. Assign it if you are using 'Animate Physics' as the Update Mode.")]
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public Animator animator;
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// Token: 0x040001FA RID: 506
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000192")]
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private bool fixedFrame;
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}
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}
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