Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/IKMappingBone.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

86 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000068 RID: 104
[Token(Token = "0x2000054")]
[Serializable]
public class IKMappingBone : IKMapping
{
// Token: 0x060002F8 RID: 760 RVA: 0x000036C0 File Offset: 0x000018C0
[Token(Token = "0x6000293")]
[Address(RVA = "0xF1E380", Offset = "0xF1D380", VA = "0x180F1E380", Slot = "4")]
public override bool IsValid(IKSolver solver, ref string message)
{
return default(bool);
}
// Token: 0x060002F9 RID: 761 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000294")]
[Address(RVA = "0xF1E580", Offset = "0xF1D580", VA = "0x180F1E580")]
public IKMappingBone()
{
}
// Token: 0x060002FA RID: 762 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000295")]
[Address(RVA = "0xF1E4E0", Offset = "0xF1D4E0", VA = "0x180F1E4E0")]
public IKMappingBone(Transform bone)
{
}
// Token: 0x060002FB RID: 763 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000296")]
[Address(RVA = "0xF1E450", Offset = "0xF1D450", VA = "0x180F1E450")]
public void StoreDefaultLocalState()
{
}
// Token: 0x060002FC RID: 764 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000297")]
[Address(RVA = "0xF1E280", Offset = "0xF1D280", VA = "0x180F1E280")]
public void FixTransforms()
{
}
// Token: 0x060002FD RID: 765 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000298")]
[Address(RVA = "0xF1E2C0", Offset = "0xF1D2C0", VA = "0x180F1E2C0", Slot = "5")]
public override void Initiate(IKSolverFullBody solver)
{
}
// Token: 0x060002FE RID: 766 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000299")]
[Address(RVA = "0xF1E410", Offset = "0xF1D410", VA = "0x180F1E410")]
public void ReadPose()
{
}
// Token: 0x060002FF RID: 767 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600029A")]
[Address(RVA = "0xF1E4B0", Offset = "0xF1D4B0", VA = "0x180F1E4B0")]
public void WritePose(float solverWeight)
{
}
// Token: 0x040002C1 RID: 705
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400021C")]
public Transform bone;
// Token: 0x040002C2 RID: 706
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400021D")]
[Range(0f, 1f)]
public float maintainRotationWeight;
// Token: 0x040002C3 RID: 707
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400021E")]
private IKMapping.BoneMap boneMap;
}
}