32 lines
992 B
C#
32 lines
992 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020020FC RID: 8444
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[Token(Token = "0x20020FC")]
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public static class CNCICFJPGGE
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{
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// Token: 0x0600D4E6 RID: 54502 RVA: 0x0030AA5C File Offset: 0x00308C5C
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[Token(Token = "0x600D4E6")]
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[Address(RVA = "0x21F6D00", Offset = "0x21F5D00", VA = "0x1821F6D00")]
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public static void HOFAPLPJHKE(this AudioSource IKPOLNILJNF, AudioRolloff GHNKEONEEFM)
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{
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int num = 0;
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if (IKPOLNILJNF != num && GHNKEONEEFM != 0)
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{
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AudioRolloffMode rolloffMode = GHNKEONEEFM.rolloffMode;
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IKPOLNILJNF.rolloffMode = rolloffMode;
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float minDistance = GHNKEONEEFM.minDistance;
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IKPOLNILJNF.minDistance = minDistance;
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float maxDistance = GHNKEONEEFM.maxDistance;
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IKPOLNILJNF.maxDistance = maxDistance;
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if (GHNKEONEEFM.rolloffMode == AudioRolloffMode.Custom)
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{
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AnimationCurve customCurve = GHNKEONEEFM.customCurve;
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int num2 = 0;
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IKPOLNILJNF.SetCustomCurve((AudioSourceCurveType)num2, customCurve);
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}
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}
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}
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}
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