50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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namespace ClusterLOD
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{
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// Token: 0x0200134B RID: 4939
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[Token(Token = "0x200134B")]
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[BurstCompile]
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public struct InitSubdivideMeshData : IJob
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{
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// Token: 0x06006ED3 RID: 28371 RVA: 0x001856A4 File Offset: 0x001838A4
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[Token(Token = "0x6006ED3")]
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[Address(RVA = "0x1F48CF0", Offset = "0x1F47CF0", VA = "0x181F48CF0")]
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public InitSubdivideMeshData(SubdivideMeshData subdivideData, PCIKHFEIHGO mesh)
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{
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NativeList<int> elflbeckfef = mesh.ELFLBECKFEF;
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this.srcIndices = elflbeckfef;
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NativeList<int> origIndices = subdivideData.origIndices;
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this.destIndices = origIndices;
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}
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// Token: 0x06006ED4 RID: 28372 RVA: 0x001856D4 File Offset: 0x001838D4
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[Token(Token = "0x6006ED4")]
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[Address(RVA = "0x1F48C60", Offset = "0x1F47C60", VA = "0x181F48C60", Slot = "4")]
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public void Execute()
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{
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int num = 0;
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int num2;
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if (num2 > 0)
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{
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num++;
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}
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}
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// Token: 0x04004947 RID: 18759
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4004947")]
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[ReadOnly]
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public NativeList<int> srcIndices;
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// Token: 0x04004948 RID: 18760
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4004948")]
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public NativeList<int> destIndices;
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}
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}
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