26 lines
678 B
C#
26 lines
678 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003A9 RID: 937
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[Token(Token = "0x20003A9")]
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public class DisableDuringPlayback : MonoBehaviour
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{
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// Token: 0x06001E4D RID: 7757 RVA: 0x0007C018 File Offset: 0x0007A218
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[Token(Token = "0x6001E4D")]
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[Address(RVA = "0x1323260", Offset = "0x1322260", VA = "0x181323260")]
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private void Awake()
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{
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GameObject gameObject = base.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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}
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// Token: 0x06001E4E RID: 7758 RVA: 0x0007C03C File Offset: 0x0007A23C
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[Token(Token = "0x6001E4E")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public DisableDuringPlayback()
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{
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}
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}
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