48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200002E RID: 46
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[Token(Token = "0x200002E")]
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public class DiscGolfTimedDoor : DiscGolfTriggerable
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{
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// Token: 0x06000154 RID: 340 RVA: 0x00007EB4 File Offset: 0x000060B4
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[Token(Token = "0x6000154")]
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[Address(RVA = "0x1B0F080", Offset = "0x1B0E080", VA = "0x181B0F080", Slot = "18")]
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protected override void CLJNHJHHAAI()
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{
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int num;
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do
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{
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num = 0;
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List<GameObject> list = this.doorObjects;
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bool flag;
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if (flag)
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{
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bool flag2 = this.PBBAIHFAKAL.IAHDANBDAAM() == 0;
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}
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}
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while (num != 0);
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}
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// Token: 0x06000155 RID: 341 RVA: 0x00007EF0 File Offset: 0x000060F0
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[Token(Token = "0x6000155")]
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[Address(RVA = "0x1B0F1C0", Offset = "0x1B0E1C0", VA = "0x181B0F1C0")]
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public DiscGolfTimedDoor()
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{
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List<GameObject> list = new List();
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this.doorObjects = list;
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this.activeOnStart = true;
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this.autoResetTime = 5f;
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base..ctor();
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}
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// Token: 0x04000125 RID: 293
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000125")]
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[SerializeField]
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[Header("Timed Door")]
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private List<GameObject> doorObjects;
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}
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