Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/ItemRotateSplash.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1009 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000A1")]
public class ItemRotateSplash : MonoBehaviour
{
// Token: 0x06000444 RID: 1092 RVA: 0x000170D8 File Offset: 0x000152D8
[Token(Token = "0x6000444")]
[Address(RVA = "0x1368B90", Offset = "0x1367B90", VA = "0x181368B90")]
private void Update()
{
Transform transform = base.transform;
float z = this.rotationAxis.z;
float deltaTime = Time.deltaTime;
}
// Token: 0x06000445 RID: 1093 RVA: 0x00017108 File Offset: 0x00015308
[Token(Token = "0x6000445")]
[Address(RVA = "0x1368C20", Offset = "0x1367C20", VA = "0x181368C20")]
public ItemRotateSplash()
{
float z = Vector3.up.z;
this.rotationAxis.z = z;
base..ctor();
}
// Token: 0x0400039D RID: 925
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400039D")]
public float rotationSpeed = 1f;
// Token: 0x0400039E RID: 926
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400039E")]
public Vector3 rotationAxis;
}