Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/PaintballWindmillRotate.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

30 lines
791 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200008C RID: 140
[Token(Token = "0x200008C")]
public class PaintballWindmillRotate : MonoBehaviour
{
// Token: 0x060003D8 RID: 984 RVA: 0x00014DA8 File Offset: 0x00012FA8
[Token(Token = "0x60003D8")]
[Address(RVA = "0x15F3DE0", Offset = "0x15F2DE0", VA = "0x1815F3DE0")]
private void Update()
{
Transform transform = base.transform;
float deltaTime = Time.deltaTime;
}
// Token: 0x060003D9 RID: 985 RVA: 0x00014DCC File Offset: 0x00012FCC
[Token(Token = "0x60003D9")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public PaintballWindmillRotate()
{
}
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000334")]
public float degreesPerSecond;
}