30 lines
791 B
C#
30 lines
791 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200008C RID: 140
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[Token(Token = "0x200008C")]
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public class PaintballWindmillRotate : MonoBehaviour
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{
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// Token: 0x060003D8 RID: 984 RVA: 0x00014DA8 File Offset: 0x00012FA8
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[Token(Token = "0x60003D8")]
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[Address(RVA = "0x15F3DE0", Offset = "0x15F2DE0", VA = "0x1815F3DE0")]
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private void Update()
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{
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Transform transform = base.transform;
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float deltaTime = Time.deltaTime;
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}
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// Token: 0x060003D9 RID: 985 RVA: 0x00014DCC File Offset: 0x00012FCC
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[Token(Token = "0x60003D9")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public PaintballWindmillRotate()
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{
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}
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// Token: 0x04000334 RID: 820
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000334")]
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public float degreesPerSecond;
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}
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