34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001104 RID: 4356
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[Token(Token = "0x2001104")]
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[MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")]
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[Serializable]
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public class PositionDefaultTransition : PositionTransition
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{
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// Token: 0x06006169 RID: 24937 RVA: 0x001536D0 File Offset: 0x001518D0
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[Token(Token = "0x6006169")]
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[Address(RVA = "0x1BBFC50", Offset = "0x1BBEC50", VA = "0x181BBFC50", Slot = "6")]
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protected override PIPDAMDIAPC Execute()
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{
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GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
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Transform transform = this.gameObjectOverride.transform;
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float z = this.cachedLocalPosition.z;
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HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
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MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
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throw new NullReferenceException();
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}
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// Token: 0x0600616A RID: 24938 RVA: 0x00153718 File Offset: 0x00151918
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[Token(Token = "0x600616A")]
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[Address(RVA = "0x1BBFD60", Offset = "0x1BBED60", VA = "0x181BBFD60")]
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public PositionDefaultTransition()
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{
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}
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}
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}
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