Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/PositionDefaultTransition.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

34 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001104 RID: 4356
[Token(Token = "0x2001104")]
[MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")]
[Serializable]
public class PositionDefaultTransition : PositionTransition
{
// Token: 0x06006169 RID: 24937 RVA: 0x001536D0 File Offset: 0x001518D0
[Token(Token = "0x6006169")]
[Address(RVA = "0x1BBFC50", Offset = "0x1BBEC50", VA = "0x181BBFC50", Slot = "6")]
protected override PIPDAMDIAPC Execute()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
float z = this.cachedLocalPosition.z;
HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
throw new NullReferenceException();
}
// Token: 0x0600616A RID: 24938 RVA: 0x00153718 File Offset: 0x00151918
[Token(Token = "0x600616A")]
[Address(RVA = "0x1BBFD60", Offset = "0x1BBED60", VA = "0x181BBFD60")]
public PositionDefaultTransition()
{
}
}
}