Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/RotationAbsoluteTransition.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001111 RID: 4369
[Token(Token = "0x2001111")]
[MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")]
[Serializable]
public class RotationAbsoluteTransition : RotationTransition
{
// Token: 0x17001093 RID: 4243
// (get) Token: 0x060061A3 RID: 24995 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x17001093")]
protected override Quaternion Target
{
[Token(Token = "0x60061A3")]
[Address(RVA = "0x1BC8180", Offset = "0x1BC7180", VA = "0x181BC8180", Slot = "8")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x060061A4 RID: 24996 RVA: 0x001542E8 File Offset: 0x001524E8
[Token(Token = "0x60061A4")]
[Address(RVA = "0x1BC8110", Offset = "0x1BC7110", VA = "0x181BC8110")]
public RotationAbsoluteTransition()
{
float z = Vector3.zero.z;
this.target.z = z;
base..ctor();
}
// Token: 0x04004042 RID: 16450
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4004042")]
[SerializeField]
private Vector3 target;
}
}