Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Data/MultiPrefabRecyclingListControllerImpl.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

37 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Data
{
// Token: 0x02000884 RID: 2180
[Token(Token = "0x2000884")]
public abstract class MultiPrefabRecyclingListControllerImpl<TListModelComponent, TModelComponent> : RecyclingListControllerImpl<TListModelComponent, TModelComponent> where TListModelComponent : ICEIABPJKLB
{
// Token: 0x06003C9D RID: 15517 RVA: 0x000F5344 File Offset: 0x000F3544
[Token(Token = "0x6003C9D")]
[Address(RVA = "0x21780D0", Offset = "0x21770D0", VA = "0x1821780D0", Slot = "32")]
protected sealed override void KDEDJECMBGK<T1>(int NDEADKJDFFO, IReadOnlyList<T1> ABADFLCBFIJ)
{
}
// Token: 0x06003C9E RID: 15518
[Token(Token = "0x6003C9E")]
[Address(Slot = "34")]
protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD);
// Token: 0x06003C9F RID: 15519 RVA: 0x000F5354 File Offset: 0x000F3554
[Token(Token = "0x6003C9F")]
[Address(RVA = "0x1CC7510", Offset = "0x1CC6510", VA = "0x181CC7510")]
protected MultiPrefabRecyclingListControllerImpl()
{
}
// Token: 0x0400334C RID: 13132
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400334C")]
private Func<int, GameObject> getPrefabForIndexCallback;
}
}