Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Data/StaffCuratedRoomPlaylistsModelController.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

73 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Data
{
// Token: 0x02000EA3 RID: 3747
[Token(Token = "0x2000EA3")]
public class StaffCuratedRoomPlaylistsModelController : ModelController<StaffCuratedRoomPlaylistsModel>
{
// Token: 0x060056DE RID: 22238 RVA: 0x00135BA4 File Offset: 0x00133DA4
[Token(Token = "0x60056DE")]
[Address(RVA = "0x1C27310", Offset = "0x1C26310", VA = "0x181C27310")]
public StaffCuratedRoomPlaylistsModelController()
{
}
// Token: 0x02000EA4 RID: 3748
[Token(Token = "0x2000EA4")]
[Serializable]
private class StaffCuratedPlaylistsCarouselSpawnerImpl : PrefabSpawnerControllerImpl<StaffCuratedRoomPlaylistsModel>
{
// Token: 0x060056DF RID: 22239 RVA: 0x00135BB8 File Offset: 0x00133DB8
[Token(Token = "0x60056DF")]
[Address(RVA = "0x1C27240", Offset = "0x1C26240", VA = "0x181C27240", Slot = "27")]
protected override void DMAHGBLDMFA()
{
int num = 0;
bool flag;
if (!flag)
{
base.GOHACMHPDED<long>(num);
}
}
// Token: 0x060056E0 RID: 22240 RVA: 0x00135BD8 File Offset: 0x00133DD8
[Token(Token = "0x60056E0")]
[Address(RVA = "0x1C27010", Offset = "0x1C26010", VA = "0x181C27010", Slot = "29")]
protected override void CLBPDGGELMA(GameObject GCCLEJOGCCE, int EFBDCIJMFGD)
{
int num = 0;
int num2 = 0;
bool flag;
if (!flag && num != 0 && EFBDCIJMFGD < (flag ? 1 : 0))
{
int num3 = 0;
if (num3 < num)
{
num3 += num3;
if ("{il2cpp array field il2cppMethodInfo->}" == typeof(IReadOnlyList<long>).TypeHandle)
{
num2 += num2;
throw new NullReferenceException();
}
num3++;
}
int num4 = 0;
ulong num5;
RoomListModel roomListModel = GCCLEJOGCCE.MHBNENBBNDJ(num5 != 0UL, num4 != 0);
}
}
// Token: 0x060056E1 RID: 22241 RVA: 0x00135C2C File Offset: 0x00133E2C
[Token(Token = "0x60056E1")]
[Address(RVA = "0x1C272D0", Offset = "0x1C262D0", VA = "0x181C272D0")]
public StaffCuratedPlaylistsCarouselSpawnerImpl()
{
}
}
}
}