Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/AGUI/PlayerHandToolUIInteraction.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

61 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.AGUI
{
// Token: 0x02002992 RID: 10642
[Token(Token = "0x2002992")]
public class PlayerHandToolUIInteraction : PlayerHandUIInteraction
{
// Token: 0x06011C3C RID: 72764 RVA: 0x0040451C File Offset: 0x0040271C
[Token(Token = "0x6011C3C")]
[Address(RVA = "0x1866360", Offset = "0x1865360", VA = "0x181866360")]
private void Awake()
{
ToolMenuProjector componentInParent = base.GetComponentInParent<ToolMenuProjector>();
this.NIBFIOOMHNC = componentInParent;
}
// Token: 0x06011C3D RID: 72765 RVA: 0x00404538 File Offset: 0x00402738
[Token(Token = "0x6011C3D")]
[Address(RVA = "0x18663A0", Offset = "0x18653A0", VA = "0x1818663A0", Slot = "4")]
public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
int num = 0;
if (hand != num)
{
ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC;
int num2 = 0;
if (nibfioomhnc != num2)
{
if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.<MBFGOCOFHHM>k__BackingField.<PBCNKLKCIHJ>k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD))
{
GameObject gameObject = base.gameObject;
int num3 = 0;
hand.AddIntersectingUIRegion(gameObject, num3 != 0);
return;
}
GameObject gameObject2 = base.gameObject;
int num4 = 0;
hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0);
return;
}
}
base.OnHandOverlapChanged(hand, isIn);
}
// Token: 0x06011C3E RID: 72766 RVA: 0x004045D4 File Offset: 0x004027D4
[Token(Token = "0x6011C3E")]
[Address(RVA = "0x1866560", Offset = "0x1865560", VA = "0x181866560")]
public PlayerHandToolUIInteraction()
{
}
// Token: 0x0400B5F7 RID: 46583
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400B5F7")]
private ToolMenuProjector NIBFIOOMHNC;
}
}