33 lines
816 B
C#
33 lines
816 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatars.Face
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{
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// Token: 0x020024C9 RID: 9417
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[Token(Token = "0x20024C9")]
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[CreateAssetMenu]
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public sealed class NoseFaceFeature : FaceFeature
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{
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// Token: 0x17002731 RID: 10033
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// (get) Token: 0x0600F114 RID: 61716 RVA: 0x00371AA4 File Offset: 0x0036FCA4
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[Token(Token = "0x17002731")]
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public override FaceFeatureType FaceFeatureType
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{
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[Token(Token = "0x600F114")]
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[Address(RVA = "0x4E86A0", Offset = "0x4E76A0", VA = "0x1804E86A0", Slot = "4")]
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get
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{
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return FaceFeatureType.Nose;
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}
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}
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// Token: 0x0600F115 RID: 61717 RVA: 0x00371AB4 File Offset: 0x0036FCB4
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[Token(Token = "0x600F115")]
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[Address(RVA = "0x1D0F080", Offset = "0x1D0E080", VA = "0x181D0F080")]
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public NoseFaceFeature()
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{
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}
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}
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}
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