34 lines
870 B
C#
34 lines
870 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Creation.Circuits
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{
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// Token: 0x02003329 RID: 13097
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[Token(Token = "0x2003329")]
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public class CircuitTextUpdater : MonoBehaviour
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{
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// Token: 0x06016629 RID: 91689 RVA: 0x00533378 File Offset: 0x00531578
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[Token(Token = "0x6016629")]
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[Address(RVA = "0x1CE05C0", Offset = "0x1CDF5C0", VA = "0x181CE05C0")]
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public void SetCircuitOutputText(int newSignal)
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{
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string text;
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this.outputText.text = text;
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}
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// Token: 0x0601662A RID: 91690 RVA: 0x00533398 File Offset: 0x00531598
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[Token(Token = "0x601662A")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CircuitTextUpdater()
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{
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}
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// Token: 0x0400EA38 RID: 59960
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400EA38")]
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[SerializeField]
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private TextMesh outputText;
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}
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}
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