72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core
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{
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// Token: 0x02002DA8 RID: 11688
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[Token(Token = "0x2002DA8")]
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[Serializable]
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public class SimpleSpring6DConfig
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{
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// Token: 0x06013BBB RID: 80827 RVA: 0x00490D6C File Offset: 0x0048EF6C
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[Token(Token = "0x6013BBB")]
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[Address(RVA = "0x1568EA0", Offset = "0x1567EA0", VA = "0x181568EA0")]
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public SimpleSpring6DConfig()
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{
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float z = Vector3.forward.z;
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this.waggleAxis.z = z;
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base..ctor();
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}
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// Token: 0x06013BBC RID: 80828 RVA: 0x00490DD8 File Offset: 0x0048EFD8
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[Token(Token = "0x6013BBC")]
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[Address(RVA = "0x1568F40", Offset = "0x1567F40", VA = "0x181568F40")]
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public SimpleSpring6DConfig(float IIDHCCDDIDG, float ELIBBFIDKMH, float DDNELLGHHLD)
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{
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float z = Vector3.forward.z;
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this.waggleAxis.z = z;
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base..ctor();
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this.spring = IIDHCCDDIDG;
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this.damping = ELIBBFIDKMH;
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this.maxSpeed = DDNELLGHHLD;
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}
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// Token: 0x0400CCB8 RID: 52408
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400CCB8")]
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public float spring = 200f;
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// Token: 0x0400CCB9 RID: 52409
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400CCB9")]
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public float damping = 15f;
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// Token: 0x0400CCBA RID: 52410
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400CCBA")]
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public float maxSpeed = 500f;
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// Token: 0x0400CCBB RID: 52411
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400CCBB")]
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public float angularSpring = 10f;
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// Token: 0x0400CCBC RID: 52412
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CCBC")]
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public float angularDamping = 1f;
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// Token: 0x0400CCBD RID: 52413
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400CCBD")]
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public float maxAngularSpeed = 180f;
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// Token: 0x0400CCBE RID: 52414
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400CCBE")]
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[Tooltip("Add angular acceleration caused by linear acceleration")]
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public Vector3 waggleAxis;
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}
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}
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