27 lines
731 B
C#
27 lines
731 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.UI;
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namespace RecRoom.Core.UI
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{
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// Token: 0x02003106 RID: 12550
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[Token(Token = "0x2003106")]
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public class FakeImageGraphicRaycastTarget : Image
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{
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// Token: 0x060153B0 RID: 86960 RVA: 0x004F1374 File Offset: 0x004EF574
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[Token(Token = "0x60153B0")]
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[Address(RVA = "0x1557A60", Offset = "0x1556A60", VA = "0x181557A60", Slot = "44")]
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protected override void OnPopulateMesh(VertexHelper EOOIHAHEBHA)
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{
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EOOIHAHEBHA.Clear();
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}
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// Token: 0x060153B1 RID: 86961 RVA: 0x004F1390 File Offset: 0x004EF590
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[Token(Token = "0x60153B1")]
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[Address(RVA = "0x1557A80", Offset = "0x1556A80", VA = "0x181557A80")]
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public FakeImageGraphicRaycastTarget()
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{
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}
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}
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}
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